Growing preference for indoor gaming and availability of various amusement options such as sport arcades and video games to drive global family entertainment centers market through 2024
According to TechSci Research report, “Global Family Entertainment Centers Market By Type, By Visitor Demographics, By Facility Size, By Revenue Source, By Region, Competition, Forecast & Opportunities, 2024”, family entertainment centers market, globally, is projected to grow at a CAGR of around 11% during the forecast period, owing to increasing spending by families with children on entertainment activities such as arcade games and bowling at such facilities. Moreover, rising demand for diversifying gaming and entertainment options is leading to the implementation of virtual reality and augmented reality in games, thereby driving global family entertainment centers market in coming years.
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Family entertainment centers market can be segmented based on type, visitor
demographics, facility size and revenue source. Based on type, the market can
be bifurcated into arcade studios, VR gaming zones, sports arcades and others.
Arcade studios is expected to dominate the market during the forecast period;
however, virtual reality gaming zones is anticipated to grow at the highest
rate, owing to increasing focus of entertainment centers on offering advanced
entertainment experience to increase their revenue. Based on revenue source,
entry fees & ticket sales is the largest market segment, while food & beverages
segment is expected to grow at an impressive rate, as more and more people have
started preferring entertainment centers for corporate events and birthday
parties of children.
Seaworld Entertainment, Smaaash Entertainment Pvt. Ltd., The Walt Disney Company, Dave & Buster’s Inc., CEC Entertainment, Inc., Merlin Entertainment Pvt. Ltd. and CEC Entertainment are some of the leading players operating in global family entertainment centers market. Companies operating in the market are using organic strategies such as product launches, mergers and collaborations to boost their share. Companies operating in the family entertainment centers market are introducing loyalty points, reward points and memberships in order to attract new customers and retain old customers.
America is the leading region in global family entertainment centers market,
owing to the presence of large number of players and increasing disposable
income in the region. However, Asia-Pacific family entertainment centers market
is likely to grow at the fastest rate in the coming years. Median age in
several Asian countries is mid 20s when compared with developed economies. Parents
in these countries are spending more on their children, which in turn is
expected to drive the region’s family entertainment centers market over the
course of next five years.”, said Mr. Karan Chechi, Research Director with
TechSci Research, a research based global management consulting firm.
“Global Family Entertainment Centers Market By Type, By Visitor Demographics, By Facility Size, By Revenue Source, By Region, Competition, Forecast & Opportunities, 2024” has evaluated the future growth potential of family entertainment centers market and provides statistics & information on market size, structure and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges and opportunities in family entertainment centers market.